Today, two pieces I wrote as a blueprint for PaxDigita.
The Guerrilla Guide to Interviewing. I originally wrote this for Microsoft, and edited it a couple of times in my career; now it's the PaxDigita interviewing manual.
Recently I've been thinking a lot about what made Microsoft a great company to work for, and why working at Juno was so frustrating. At first I attributed the difference to the east coast/west coast thing, but I think it's a bit more subtle than that.
History in the making:
You’re reading Joel on Software, stuffed with years and years of completely raving mad articles about software development, managing software teams, designing user interfaces, running successful software companies, and rubber duckies.