Gadzooks, we've been busier than ever here at Fog Creek World HQ. For some reason I thought it would be a good idea to sell Mike Gunderloy's (excellent) FogBugz book alongside FogBugz itself, but since we've never shipped any physical products before, that meant a whole lot of new code in the online store for package tracking, shipping addresses, choose a shipping method, inventory stuff, etc. etc., and I'm now spending too much time trying to figure out shipping and debugging the packing slip code... the joke is on us, because the reason we wrote our own store code in the first place was because all of the off-the-shelf ecommerce packages were too focused on physical delivery and didn't have any kind of mechanism for selling downloads and licenses.
It's ok. I complain a lot but what I love about a software startup is that when you're bored writing code, you can fool around with stuff like the USPS web site and ordering padded envelopes.
Watch this site for a new five-part series on the process of creating FogBugz 4.0, coming soon!
On the right, the result of yesterday's snowstorm as seen from my living room.
You’re reading Joel on Software, stuffed with years and years of completely raving mad articles about software development, managing software teams, designing user interfaces, running successful software companies, and rubber duckies.