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My Latest Article
Software in the 1980s, when usability was "invented," was all about computer-human interaction. A lot of software still is. But the Internet brings us a new kind of software: software that's about human-human interaction. When you're writing software that mediates between people, after you get the usability right, you have to get the social interface right. And the social interface is more important. The best UI in the world won't save software with an awkward social interface. It's Not Just Usability
Workspace Quality
Someone posted a nice summary of links to information about the quality of workspace provided to software developers. “Perhaps it can be useful to other software developers in a position to influence managers or may someday be in a position to make decisions about workspace design themselves.”
You’re reading Joel on Software, stuffed with years and years of completely raving mad articles about software development, managing software teams, designing user interfaces, running successful software companies, and rubber duckies.
I’m Joel Spolsky, founder of Fog Creek Software, a New York company that proves that you can treat programmers well and still be highly profitable. Programmers get private offices, free lunch, and work 40 hours a week. Customers only pay for software if they’re delighted. We make FogBugz, an enlightened project management system designed to help great teams develop brilliant software, and Fog Creek Copilot, which makes remote desktop access easy.